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Figure 24.7
A virtual TV. |
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Click on the image to view the VRML scene. |
#VRML V2.0 utf8 # The VRML 2.0 Sourcebook # Copyright (c) 1997 # Andrea L. Ames, David R. Nadeau, and John L. Moreland Group { children [ # Chassis Shape { appearance Appearance { material Material { diffuseColor 0.3 0.3 0.3 } } geometry Box { size 5.0 3.5 2.0 } }, # Controls Shape { appearance Appearance { material Material { } texture ImageTexture { url "tvcntrl.jpg" repeatS FALSE repeatT FALSE } } geometry IndexedFaceSet { coord Coordinate { point [ 1.75 -1.5 1.01, 2.40 -1.5 1.01, 2.40 1.5 1.01, 1.75 1.5 1.01, ] } coordIndex [ 0, 1, 2, 3 ] texCoord TextureCoordinate { point [ 0.0 0.0, 1.0 0.0, 1.0 1.0, 0.0 1.0 ] } } }, # Screen Shape { appearance Appearance { material Material { diffuseColor 0.0 0.0 0.0 emissiveColor 1.0 1.0 1.0 } texture DEF TV MovieTexture { url "tv.mpg" loop FALSE repeatS FALSE repeatT FALSE } } geometry IndexedFaceSet { coord Coordinate { point [ -2.35 -1.5 1.01, 1.65 -1.5 1.01, 1.65 1.5 1.01, -2.35 1.5 1.01 ] } coordIndex [ 0, 1, 2, 3 ] } }, # Sound Sound { # Use MovieTexture as sound source source USE TV minFront 30.0 minBack 30.0 maxFront 100.0 maxBack 100.0 }, # Trigger on touch DEF Touch TouchSensor { } ] } ROUTE Touch.touchTime TO TV.set_startTime